Showing posts with label Lodz. Show all posts
Showing posts with label Lodz. Show all posts

Sunday, April 7, 2019

Answers to 20 Quick Questions for a Twilight: 2000 Polish Campaign

This is based on a now classic 2011 post by Jeff Rients about D&D campaigns, but I think with a bit of interpretation it can be adapted for a Twilight: 2000 Poland campaign. In a way, it forms the basis of an introduction to the default "Escape from Kalisz" beginning game and the "Vistula Trilogy" / "Going Home" campaign for those players that mainly have experience with fantasy games. 

Kalisz Area Topographic map
(thanks to Jed McClure for original link)

Note: I've left the original "high fantasy" questions even though the genres are very different to be consistent with other examples of this list but do provide T2k themed alternatives at the end of this post so the questions could be modified for your own campaign if not set in Poland.



1. What is the deal with my cleric's religion?


The predominant religion of Poland is Roman Catholicism with a small Jewish minority. The current pope at the time of the Twilight War John Paul II was the Archbishop of Krakow before his election by the conclave of 1978 and this may make for an interesting story element if he was visiting his native Poland as war broke out. The remnant American soldiers are of mostly Christian denominations although there are likely to be Jewish individuals also. Soviet forces are ostensibly atheist although many Russians and characters of the eastern European republics are Eastern Orthodox.

A "cleric" is a member of the religious hierarchy rather than a class, profession or career in T2k v2.2 - there's no divine channelling, turning undead or miracles here. Priests are more leaders than warriors of the faith, although there are army chaplains and ex-priests turned partisan/bandit or soldiers that have turned to religion and peace. 
The potential base or second careers for a non-military priest include Attorney, Idle Rich, Manager, Politician, and Professor with a focus on CHR based Skills such as Instruction, Language, Leadership, Persuasian and maybe even Interrogation. Local village priests or monks may be built adding a few "terms" as Farmer and adding some of the INT based skills. 
An army chaplain could optionally be created as an officer through attending the Military Academy and can choose to *not* take any weapon skills (although can take levels in Unarmed Martial Arts for self-defence) and use a variant of Basic Training that grants the normal skills except drop all combat skills to 0 except Unarmed Combat 1,  adding Leadership 2 and Persuasian 1 instead. An ex-soldier that becomes a priest or lay preacher after initial training is created as normal and can take combat skills then picks one of the suggested civilian terms above.
Silesia, the southern area of Poland near the Czech border, is known for its famous relic "the Black Madonna of Czestochowa", lost at the beginning of the campaign. Although the relic has no magical powers per se, it's religious importance to the people of the area is so significant that its owner may become legendary or infamous. The "side quest" module, The Black Madonna, details its possible discovery and the southern area of Poland to the west of Krakow.

Alt T2k Q: What is the deal with religion? 


2. Where can we go to buy standard equipment?


The villages and towns in the surrounding area will have basic non-military supplies and simple weaponry but will be very reluctant to part with food, fuel, small arms ammunition, explosives or medicine - for that you'll have to find a larger established town or "free city" like Krakow or perhaps even Raciborz, the seat of the recently formed Margravate of Silesia. Otherwise, try one of the occupied settlements used as a military cantonment by a large force such as Lodz, Lublin, Torun or similar as they may be willing to barter - note that the Soviet military will be wary of independent armed groups of Americans and restrict the amount of food and fuel available for purchase, keeping a close eye on those purchasing heavier weaponry and explosives. 


3. Where can we go to get plate mail custom fitted for this monster I just befriended?


If by the "monster" you mean that captured BTR-80 APC, OT-64, 5-ton UAZ or GAZ variant truck or any other common Warsaw Pact vehicle in need of repair and refit to replace your high-profile US equipment and be less of an obvious target, then you need a decent (preferably mobile) machine shop, a reliable source of steel armour plating and/or a swag of reactive armour blocks ready to go.

This is not your average medieval fantasy campaign after all and the "bears" are not easy to tame even if you wanted to try - we'll assume that you don't have the reserve fuel to keep a Soviet tank travelling across Poland, even if you wanted to and there are good reasons to avoid that option.

Sure you could mean horse barding if you're a cavalry unit but that's not going to be that effective against modern weaponry, although you could try for something using more modern materials.

Alt T2k Q: Where can we go to get armour repaired or added to salvaged vehicles?


4. Who is the mightiest wizard in the land?


There's no "magic" in a default T2k v2.2 game other than the advanced technology of the late 20th century, so if we invoke Clarke's Third Law and by "wizard" you mean "scientist" then you're probably looking for one of the few remaining nuclear missile experts in Poland with a decent AGL Warhead asset. Of course, given all the destruction caused by the missile strikes, nuclear physicists are not everyone's favourite these days and he may well not want to be found. So it won't be easy. 

Sounds like a great adventure seed to me...

Alt T2k Q: Who around here is a nuclear physicist?


5. Who is the greatest warrior in the land?


Baron Czarny. Just ask him yourself and I'm sure he'll give you his reasons before executing you for your impertinence although the same could be said of any petty marauder warlord or Soviet officer with more than a handful of troops and an APC or functioning tank. As the main antagonist of Ruins of Warsaw (and the later Return to Warsaw module) with his army composed of various marauders including some US survivors notably, the Baron becomes the focus enemy of the so-called "Vistula Trilogy" arc and the "Big Bad Guy".


6. Who is the richest person in the land?


Define rich.

It's not like anyone accepts gold or cash these days, mostly trade is barter based whether it be goods (fuel, ammunition, medicine in particular) or "services otherwise rendered". No invoices.

The simple peasant with enough food and a sturdy hunting rifle safety from lone marauders may be far richer than you relatively speaking if he has a stockpile of food for the winter you don't know about. You have to be alive to enjoy riches they say.

A soldier with a machinegun can take what he wants from peasants like the man above easily enough - does that not make him the richest man in town for as long as he stays?

With the almost complete lack of medical facilities, the trained doctor with a supply of antibiotics and antitoxins has wealth indeed, beyond what is available to either of the above even if she gives them away to the needy.

Or is the richest man the one sitting on a cache of aviation gas and a functional helicopter, rich with the freedom to travel or escape far away from his current cares and troubles?

Wealth has a different meaning to different people in the Twilight World.


7. Where can we go to get some magical healing?


See 4. above, there's no "magical healing" as such, but given the breakdown in infrastructure and services, any decent medical care is going to see magical to the average soldier or civilian. Krakow has its own hospital in a wing of the Wawel salvaged from pre-war facilities and the University capable of manufacturing antibiotics, vaccines and anti-toxins (see Free City of Krakow, page 17) but otherwise you'll be relying on either limited medical clinics in the larger towns or a mobile military medical corps associated with one of the larger remaining units in cantonment. 

Regardless of who is supplying the healing, it's going to be really expensive, and that's provided they agree to help you in the first place. What is human life truly worth to you in 2000?

Alt T2k Q: Where can I find a doctor?


8. Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath?


See 7. above, almost the same question - poison and disease are potentially curable with advanced medicine and medical facilities but there's no equivalent of curses, level drain, lycanthropy or polymorph in the Twilight World.

If by "alignment change" you mean madness and insanity then there's plenty of risk of that (although few specific rules presented) but psychiatric and psychological services are virtually absent in post-war Poland circa 2000. 

Death is permanent.

Sorry, it's a gritty and realistic world and often lethal combat system.

Undeath? There's enough challenge without this becoming a The Walking Dead knock-off although you could run a Twilight Nightmares style scenario - there's even been a discussion about using the game system for a Zombie Apocalypse setting.

Alt T2k Q: Where are there "modern" medical facilities?


9. Is there a magic guild my MU belongs to or that I can join in order to get more spells?


See 4. above, Poland in the Twilight World isn't a medieval fantasy setting. 

The closest to a "magic guild" would be a university or academy but unfortunately, of the 40 odd pre-war universities there's none left functioning close to their usual capacity - the targeting of Warsaw, Poznan, Wroclaw, Gdansk and most of the other major cities with any industrial capacity or military assets has seen to that. Lodz, Lublin and Torun might have some residual academic capacity, but the faculty of Krakow has fled, been killed or otherwise disbanded into isolated local scholars.

France, comparatively untouched in the Twilight war due to its declared neutrality, remains civilised and protected by its regular army - although life is onerous, it is tolerable. The coastal areas and oil refining capacity were damaged to deny their use by NATO forces but many of the cities and higher educational institutions are relatively undamaged. (see T2k v2.2 corebook page 226). Many of these remain open, including the various Parisian faculties, and so despite the repressive military government these become the ultimate destination location for higher scholars. Of relevance to US characters, this set includes the English speaking American University of Paris founded in the 1960s, which is likely to have aligned itself with CivGov and can provide accessible EDU Skill instruction.

Founding and then protecting a revived community of Polish scholars along the lines of the "Abbey of St Leibowitz" order from A Canticle for Liebowitz and the longer sequel or Lombardi's Alcatraz Island librarian group from The Book of Eli makes for a different campaign goal to most T2k games and one that lends itself to staying in Europe rather than the default "Going Home" arc. ONe security is established, assembling remaining local pre-war professors, escorting visiting Parisian scholars and recruiting a new student base are all novel potential challenges for a Poland based group. 

Alt T2k Q: Is there a university my scholar character belongs to or that I can join?


10. Where can I find an alchemist, sage or other expert NPC?


If by "other expert NPC" you mean an expert in one of the EDU based skills or a master (Aircraft) Mechanic, Gunsmith, Machinist or Forger then you're more in luck. Individuals with Expert level assets are prized for their abilities and are either well protected, well supported, wealthy or a combination of all of the above depending on where they live and where their loyalties lie.

Most civilian experts will gravitate toward the safety of either Krakow or Lublin probably.

Otherwise, I'd suggest you seek out the few other loyal Polish government-controlled cities or the various division sized cantonments scattered on both sides of the now static German-Polish front. Experts with military backgrounds will be encouraged to remain with their units by their commanders, although the incentive may be only weak, often just the assurance of being provided regular meals and shelter.

Securing an expert's services otherwise depends on their motivation and loyalties - the Soviet commander isn't likely to be generous with the time of his valued gunsmith and will be suspicious of any Americans enquiring after an aircraft mechanic given the paucity of aviation fuel in the region and potential tactical advantage of even flimsy ultralights. You have been warned about being too indiscreet.

Alt T2k Q: Where can I find a <insert Skill> Expert NPC?


11. Where can I hire mercenaries?


The short answer is everywhere - if you believe everyone has a price and sadly most people do have a price these days and it's depressingly cheap. Whether they be 5th Division survivors, Soviet deserters, marauders, local militia or just civilians with a hunting rifle, mercenary work is viable although a somewhat dangerous option for the desperate.

Try Krakow or one of the communities in Warsaw if you just need one or two extra rifles, but if you need a squad or more of trained combatants you'll need to negotiate with one of the remnant Soviet units or worse, one of the larger marauder bands. Can you trust them? Probably not, but trusting a mercenary is as good or bad an idea as its always been if you've read any Machiavelli you'll know what the score is on that. 

Caveat emptor.


12. Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law?


If by "swords" you mean assault rifles and "magic" you mean still functioning technology such as computers and advanced radio then you're in luck really, there's such a breakdown in order that apart from the larger military encampments and towns such as Krakow or Lublin, no one is going to seriously try and confiscate your weapons and equipment unless they have clear superiority.

If they do have more firepower, you're already in big trouble.

No wonder everyone is on edge and mistrusting.

As to "Jasio Prawo" (OK maybe it's Jan Prawo, I don't know any Polish), that's just a poor Google translation and Google hasn't been founded in the Twilight World as they never reached our version of 1998. Not that there's any decent internet access anyway as broadband hasn't even been invented yet so no need to worry about Facebook or the government spying on you.

Alt T2k Q: Is there any place on the map where weapons are illegal or confiscated?



13. Which way to the nearest tavern?


Any of the larger intact towns will have a bar, if only for R&R of the occupying cantonment troops - Lodz, Piotrkow, Lublin, Torun, Pila, Glogow and similar former cities fit in this category but you'll likely have to deal with the local military one way or the other.

It may not be the closest at 250km to the southeast of Kalisz, but the Na Zdrowie, run by Henryck Hallecki in Krakow, is arguably one of the best bars in Poland. This is not so much for the food and alcohol but more so for the opportunity to meet the various players in the political and espionage game between the various agencies operating in the area. If you want to have intimate conversations with representatives of the ORMO, the DIA, the CIA, the KGB or any other group then the booths of the bar and just the place to meet. If you want to start an adventure, this may well be the place to start looking, but you have to make it to Krakow alive first...

Otherwise, you always have the still to fall back on. Sure it's meant for distilling fuel, not grog but if you set aside some of that grain you "confiscated" from the last village and added some "botanicals" to the pure ethanol you might approximate something close to gin. Or at least vodka. OK, let's not get ahead of ourselves and call it what it is and say moonshine then and don't tell the commander - for God's sake just don't try cutting it with methanol or you'll go blind or worse.

Still, coping with the reality of Poland in the Twilight World is enough to make anyone need a drink now and then, believe me, tavern or no tavern.

So as they say in PolandCzłowiek nie wielbłąd, pić musi!


14. What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous?


Marauders mostly, the larger bands such as Marczak's Legion (the former Czech 8th BGB) in Silesia being a good example although numeorus similar bands exist.

These are formed mainly from disbanded Soviet military unit deserters and militia units such as the various bands spawned from the dissolving of the Soviet 2nd Tank Division that now pillage a quadrangle bounded by the cities of Wroclaw-Gorlitz-Kostrzyn-Poznan.

Baron Czarny's forces are perhaps one of the larger and more cohesive bands.
 
Depending on your perspective the two Polish Free Legions (1st near Leszno, 2nd near Tuchola) and other partisans are just as troublesome, if not for their antics for the attention they bring from the remaining Soviet forces. In nearby Germany, the local equivalent is the Freibroderbund.

Alt T2k Q: What enemies are terrorizing the countryside sufficiently that if I kill them I will become famous?


15. Are there any wars brewing I could go fight?


The whole region is a broken-backed war situation, in fact Twilight: 2000 is stated as an example. So there's plenty of war, but in terms of existing or brewing conflict there's the expansion of the Margravate of Silesia in the south, the stagnant German-Polish front and the upcoming "war" between the communities of Warsaw and the horde of Baron Czarny.

You're welcome to start your own local war between two or more of the larger military cantonments in the area, just be careful to pick the winning side if your involvement is discovered.

16. How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?


Not really in the classical Roman sense or like Daznak's Pit in Mereen, although it's likely that in Krakow, within the Baron's camps or as part of the lifestyle of the larger cantonment settlements that prize-fighting and betting on the match are common enough. James Langham's advanced Unarmed Combat Rules should prove useful if you want to make this a large part of the campaign.



17. Are there any secret societies with sinister agendas I could join and/or fight?


Yes actually. 

There's plenty of involvement from the KGB, the DIA and the CIA, most notably in Krakow as part of the main "Operation Reset" plotline for The Free City of Krakow but any of these agencies could be acting in their own interests anywhere in Poland. 

The Cold War may have ended with the nuclear exchange but loyalties and schemes remain. Ideology may all seem a bit irrelevant to you these days but there's plenty of people that take it seriously still.



18. What is there to eat around here?


Not a lot

Particularly when you first start travelling overland from the rout of the US 5th Division at Kalisz.

Your military issued MRE ("meal, ready to eat") rations ran out long ago and weren't much to write home about anyway from memory - you've been foraging off the land as you travel, hunting the local game when encountered and "borrowing" food from the fields of farmers without leaving IOUs. If that old pack horse you "liberated" from the Soviet cavalry convoy doesn't recover from going lame soon it'll be on the menu, but it will probably taste better than the wild dogs you shot while passing through the ruined town last week. Grenade fishing sure seems like an attractive option, if only you had grenades to spare.

After fuel, food is probably one of the most valuable resources in a Twilight: 2000 Polish campaign, at least until you can buy or trade for surplus food at a decent market like the ones in Krakow. Most of the larger military units are short on food just from sheer numbers of mouths to feed and the local villagers are going to be close-lipped about the location of their stockpiles for the coming winter.

Forget gold and jewels, a decent meal is a treasure beyond worth.


19. Any legendary lost treasures I could be looking for?


Sure, a good campaign needs more than just food to drive character motivations. There's plenty of "treasures" you and your buddies could go looking for, here's 10 of them off the top of my head:

  • The Black Madonna of Czestochowa relic 
  • The Modular Computer Chip Prototype
  • Krakow's "flying carpet" (or another helicopter)
  • A 1000L tank of avgas / gasoline / diesel
  • A surviving nuclear missile specialist
  • A portable tactical nuke / "nuclear suitcase"
  • A functioning M1A2 Abrams (or T-90) tank with a full tank of fuel
  • A working steam locomotive (or armoured train)
  • A(nother) way home to America
  • Peace on Earth for All Mankind


Of course, there's that rumour about the divisional supply of hundreds of US MRE packs lost after the battle of Kalisz and never found, so food can still be a motivator. Imagine all that food piled up alongside your Hummer, that'd be a sight to see, wouldn't it? 

Did I mention how hungry you were already... you're probably even hungrier now. 


A 53.5kg SADM Man-Portable Nuclear Device


20. Where is the nearest dragon or another monster with Type H treasure?


Remember this isn't a medieval fantasy campaign.

Well OK, legends they say there's really a dragon underneath Krakow's Wawel Castle guarding treasure and in a way maybe they're right if you consider the "treasure" to be Krakow's "Flying Carpet" (a functional helicopter and enough fuel to fly to the ruins of Gdansk on the Baltic Coast) and the "dragon" is Prefect General Bohusz-Syszko, commander of Krakow's ORMO built from the 8th Polish Motorized Rifle Division. If you're looking for a local "Big Bad" with a hoard worth plundering then the Prefect may be the "monster" you're looking for.

Alternatively, Baron Czarny is the "dragon" of the east with his "Big Gun" a treasure worthy of consideration for the power it brings over the fledgeling communities of Warsaw.

So there are no dragons as such but plenty of "monsters" that are men or made by men and "treasure" as noted in the previous question may mean different things depending on your immediate needs.

Looking at things another way as a non-human threat, the ruins of the larger cities of Poland may be filled with "treasure" for there taking but the insidious invisible "dragon" that is high-level radiation.

Add to this starvation, running out of fuel, disease and the Poland of the Twilight World is overrun with "dragons" and the greatest treasure may be simply a means to finding the way home to America (or Russia) for many...

Alt T2k Q: Where is the nearest powerful enemy with a hoard of "treasure"?



Appendix: 20 Specific T2k Campaign Questions




These are the collated questions, reworded in italics to be more specific to a modern setting to make it easier. Questions 8 & 9 are almost the same question in context so you could argue there's really only 19 separate questions but a "list of 20" has a nicer ring to it so let's stick to the format.

  1. What is the deal with religion? 
  2. Where can we go to buy standard equipment?
  3. Where can we go to get armour repaired or added to salvaged vehicles?
  4. Who around here is a nuclear physicist?
  5. Who is the greatest warrior in the land?
  6. Who is the richest person in the land?
  7. Where can I find a doctor around here?
  8. Where are there "modern" medical facilities?
  9. Is there a university my scholar character belongs to or that I can join?
  10. Where can I find a <insert Skill> Expert NPC?
  11. Where can I hire mercenaries?
  12. Is there any place on the map where weapons are illegal or confiscated?
  13. Which way to the nearest tavern?
  14. What enemies are terrorizing the countryside sufficiently that if I kill them I will become famous?
  15. Are there any wars brewing I could go fight?
  16. How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?
  17. Are there any secret societies with sinister agendas I could join and/or fight?
  18. What is there to eat around here?
  19. Any legendary lost treasures I could be looking for?
  20. Where is the nearest powerful enemy with a hoard of "treasure"?


Saturday, March 9, 2019

Train of Thought 2: Return to Kalisz Part 1 (Twilight: 2000 railroad notes)

This is the second post to cover likely rail routes from Central Poland to the relative safety of "the German Border" at Frankfurt, based on extrapolations from Wikimapia - like the first post, it contains potential *spoilers* for material in the T2k v1.0 module "Going Home". This section follows on from the "Lodz Hinterland" and details the area immediately to the west on either side of the main line that loops west-northwest to Poznan, mainly because that's a potential direction Wayne's group or any other train based group will be heading unless they decide to turn back north towards the main Warsaw-Poznan-Frankfurt line section which I'll likely deal with in a further post...


So the area near Kalisz is an interesting area by the time of October 2000 and quite different from that presented in the starting adventure Escape from Kalisz - most of the initial forces that encircled the US 5th Division have either withdrawn (the 89th Cavalry Division to the north, the 124th MRD south to Piotrkow), settled in rival cantonments maintaining an easy truce (21st MRD and Polish 10th Tank Division), deserted (the Lask and Zgierz Milicya's from the Polish BGBs, marauders from the 9th Tank Division) or been broken up and survivors dissolved into remaining units (12th Guard Tank Army, 4th Guard Tank Army). 

I've marked the default start for "Escape from Kalisz" (just southeast of Ostrow) and also my proposed "Amphibious / M113 Start" start option (near Dobra) in a teal blue to add some context and to help with later development. Wayne's group originally started from near Lask, now the base for the former 11th Polish BGB, now the Lask Miliciya.

Two of the Polish Border Guard Brigades have converted into Milicya or militia units (Zgierz and Lask), there are some marauders from previous Soviet divisions still in the area, and reading through the module notes, the 12th Guards Tank Division was completely shattered.

Hexmap detail of above Wikimpi excerpt area

I'm thinking there's going to be a lot of ruined tanks and other armoured vehicles (BMPs, BTRs and LAV-25s or similar) around Kalisz - the 21st MRD started the battle with 30 tanks and was reduced down to 8 rapidly. That's only the one unit. The 10th Polish Tanks Division lost about 20 tanks in the battle and the number of US tanks is difficult to estimate but is likely comparable, not to mention all the support vehicles destroyed or captured. Sure the tanks would be mostly stripped and salvaged, but they are heavy and difficult to move en bloc without the right equipment so I'd think that Kalisz and the area along the Kalisz-Sieradz Road, in particular, is likely littered with abandoned metal corpses. Maybe not all of them are beyond salvage, but that's several *dozen* tanks at least concentrated in a comparatively small area.

So my first thoughts on looking at the two maps in terms of a group travelling by train:

  • The Warta River presents a significant obstacle at its rail bridge at Sieradz
  • There's actually a large body of water here, Lake Jezorsko, that was a bit of a surprise
  • Two small road bridges near the small town of Warta are now apparent 
  • Ruins of an old medieval castle just east of the river near Sieradz
  • The Ruins of Kalisz sit directly on the likely western rail route 
  • The Prosna River flows northwest through Kalisz past Pleszew joining the Warta north of Jarocin
  • The Ner River loops northwest from Lodz to skirt Uniejow and join the Warta
  • The Soviet 21st MRD cantonment at Ostrow can easily interdict the line
  • The remains of the Polish 10th Tank Division at Pleszew could be bypassed

Really not much in the way of military installations in this area by comparison:
  • Zdunska Wola has a large node station and nearby locomotive depot at Karsznice 
  • There are extensive railway yards in Ostrow for salvaging rolling stock and even locomotives
  • There was a radio operator specialist training school in the northern outskirts of Sieradz
  • There's a Polish air base just to the south of Lask 

It's worth considering where the main units were previously ie. at the time of the Battle of Kalisz.

  • The 20th Tank Division originally controlled the area east of the Warta as far north as Unejow and east to Lodz, but have drawn now back to Lodz for the coming Winter although they still send small patrols from a base at Szadel up the eastern bank as far north as Uniejow.
  • The 21st MRD which was spread out south of the Kalisz-Sieradz road from Ostrow in the west to the Warta in the east and further south of the above map section is now consolidated at Ostrow and controls the southern area of the western third including Kalisz and can readily access the middle third of the map via the rail bridge, including the strategic town of Sieradz.
  • The Polish 10th Tank Division based at Pleszew are relative newcomers to the area, driving into the area northwest of Kalisz only in the last days of the battle and are now occupying the northern part of the western third of the map in contest for Kalisz with the 21st MRD but hemmed in to the east by the Prosna.
  • Finally, there are the forces involved in the battle but no longer present - the Soviet 89th Cavalry Division at its southernmost extent only occupied Turek and the shattered Soviet 124th MRD held the area off the map from Zloclew to its current winter camp at Piotrkow near the Belchatow coal mine (to be detailed in another post).


Rivers and Bridges


Effectively the two significant rivers running south to north, the Prosna (west, hexes 6515 and 6616-18) and the Warta (east, as marked), divide the map above into thirds, each third with its own dominant group of residual Polish or Soviet troops. There are only a few minor rivers in the area unlike the Bzura catchment to the east I've already discussed - the Bzura itself does loop just off the east of the above map and the Ner flows in the northeast corner (hexes 7115, 7015).

Although many of the Soviet APCs and IFVs (eg the BDRM, BTR and BMP series of vehicles) are amphibious, the majority of the troops, horses and common "soft-skinned" vehicles and trailers (except for the MAV jeep, PTS-M carrier and MT-LB tracked prime mover) are not so capable, making the two rivers a significant obstacle to any large troop movement and the small number of bridges critical strategic points.

In Escape from Kalisz, the road bridge at Uniejow is noted to be destroyed and originally guarded by troops from the 20th Tank Division now wintering in Lodz. It's unlikely to have been rebuilt and although there are a footbridge and a couple of minor road bridges in the nearby area these are unsuitable for troop movement let alone heavy vehicles. The small town of Warta has a bridge for the two-lane provincial road as it crosses to the south of Lake Jezorko, but this is only suitable for light traffic and I'd suggest it has been destroyed during the July fighting or by the 124th MRD's troops as they withdrew from the area around Sieradz. 

It's really Sieradz therefore that is the main crossing point (see below) - there is another set of secondary crossings near Wielun to the south, one of which to the northeast likely at Osjakow on the Wielun-Piotrkow road the engineers of the 21st MRD are noted to trying to repair. To me this suggests that all the other minor bridges in the area have been destroyed, although none of them look more than 2-lanes or capable of supporting more than light vehicles.

Sieradz Town Detail 
(Wikimapia excerpt) 

Sieradz, the Key to the Warta


As the town has not only the rail bridge over the Warta to the north but also the provincial road bridge from Zdunska Wola to the east, with another bridge for the broad S8 motorway from Lodz to Wroclaw that bypasses to the south, it's easily the most important point for controlling passage across the Warta and a key strategic location up for contest.

This town was the main rallying point of the 124th MRD following their crushing defeat by the 1st Brigade of the US 5th Division along the Kalisz-Sieradz Road in July. The 124th has since moved on to Piotrkow, leaving the two immobilised T-80 tanks and some very disgruntled townsfolk, including a militia of about 100 men who refused to join Major Bologov's exodus to their southern winter encampment at Piotrkow off the map to the southeast. As the 124th MRD moved out, it's likely that the 21st MRD will have moved a detachment in to control such an important strategic crossing even though their relationship with the locals will be tense as when the unit originally passed through they seized most of the town's food.

Although the two immobilised T-80s from the 124th will have had their ammo and machine-guns removed by the departing troops, for the 21st the western placement of the tanks makes little sense by this time of the year. The engineers have therefore removed the turrets using a "Beglianka" BREM-L (BMP-3 based recovery vehicle with a 5-ton capacity crane) and emplaced them to the east as TOTs in the loop of the Warta at Staromiejski Park near the footbridge, to cover the road to Lodz that runs along the Adam Mickiewicz park.  The northern emplacement can cover the rail bridge with some difficulty (less than 1km with their 450m base range 125mm guns ie medium range) but the sentries will not be expecting anything other than light civilian rail cars even though the 21st likely has access to various "hi-rail" road-rail vehicles such as converted BTR-80s and trucks to control access to the line and trade with or demand tribute from nearby communities (see below).

From a defense perspective, given the nearby encampments across the Warta of the remnant 20th Tank Division in Lodz and the 124th MRD in Piotrkow to the southeast, I'd expect the main road bridge to be guarded and rigged with explosives on the western end as it crosses the Warta, perhaps with lighter emplacements and mobile "Fahrpanzer-style" portable guns using either lighter "tank" turrets armed with autocannons and heavy machineguns salvaged from BMPs, BTRs or similar.

In accordance with standard military doctrine, the easy route across the raised 4-lane S8 motorway bridge will be lightly guarded at an advance post at the turnpike to the provincial road on the eastern side but heavily mined and rigged to explode to prevent passage of significant armor into the 21st zone of influence. 

Proposal: the Dominance of the 21st Motorized Rifle Division


Note: Wayne and I have had a discussion over on the MeWe "Twilight 2000" group about the likely dominant force in the Kalisz area and he prefers the Polish 10th Tank to be dominant for specific campaign reasons related to his group. I'd argue however that the setup around Sieradz still makes sense for a detachment of the 21st MRD to be in control as it's such a critical crossing point on the border of the major cantonments in the area. Even if a group decides to bypass the Kalisz area and turn north from near Zdunska Wola, an encounter at Sieradz seems inevitable. 


To me the lay of the land and recent positions and strengths makes Major General Rubachenko's 21st MRD likely to be the dominant force west of the Warta, being not only the largest troop collection (twice the size of the 20th Tank Division remnant based in Lodz, larger than the mostly tank less Polish 10th Tank Division) but also more familiar with the whole area, roads and the local communities despite being non-Polish. By utilising the existing rail network, they could create an efficient transport backbone to range far and wide for food, supplies and other trade goods from the communities across the local area while minimising fuel expenditure.

It's noted in the original Escape from Kalisz adventure that the 21st MRD had hospitals, supply dumps and even a battalion of engineers in the relatively calmer southern areas of the battlefield which to me suggests they have maintained a greater level of organisation and support structure than the other units.

In particular, the engineers (65 men) were noted to be attempting to restore the bridge between Wielun and Piotrkow and have access to heavy equipment suggesting that the unit has ready access to recovery vehicles such as BREM recovery vehicle variant BTR and BMP based vehicles with cranes. They may even have access to a heavier T-64, T-72 or T-80 based BREM-64BREM-1 or BREM-80U vehicle to allow salvaging actual Soviet main battle tanks or have captured a still operational and invaluable M88A2 Hercules from the 5th Division rear echelon making them capable of recovering US M1 series tanks.

It's this specifically mentioned group of engineers and their equipment that to me would be the key for providing the 21st with the tools and weapons needed to dominate the area through salvaging not only their own vehicles and converting them to run on rails as "hi-rail" variants but also the ability to access all the US equipment ruined and/or abandoned in the defeat of the 5th Division.

Even without access to the depot southeast of Zdunska Wola, the 21st would have plenty of access to rolling stock, cranes and conversion equipment from it's base at Ostrow given the town's extensive rail depot (see Wikimapia detail). Combined with it's engineering capabilities, it should be able to use the railway from Ostrow through to Sieradz for efficient transport and capitalize on the abandoned military equipment in the ruins and along the Kalisz-Sieradz Road which runs close to the track for much of it's length.

If anyone other than the player's group is likely to have a functional "train" (even if it's just a convoy of rail cars with converted BTR-80 "hi-rail" vehicles at either end and flat car mounted older tanks such as T-64s) it's likely to be the 21st MRD given their support capabilities and relatively intact organisational structure - imagine the group's surprise at facing off against another armoured and armed train heading in the opposite direction to them...

This is the first post about the Kalisz area - looking into this has produced some really interesting ideas I'd like to explore properly in greater detail but I wanted to get something out there for enjoyment and feedback as it's been a while since my last significant post. 










Tuesday, February 19, 2019

Train of Thought (More Twilight: 2000 Railroad Notes)

In light of my interest in railroad adventures, I've been working on a consolidated "lie of the land" map along the most likely rail routes from Central Poland to the relative safety of "the German Border" at Frankfurt - the first map contains potential *spoilers* for material in the T2k v1.0 module "Going Home" and I discuss some ideas on the optional routes and encounters below, based on the canonical descriptions but also ideas drawn from more modern resources such as Wikimapia.


The above map is an annotated excerpt from the "Major Railroads - Poland" map from Going Home covering the most likely routes from the default start of the Korzub near Konin westwards - the troop positions have shifted by Autumn (late October) compared to their deployment at the time of the starter adventure Escape from Kalisz set in mid July and settled into relatively fixed cantonments.
Note: the combined maps image I posted to the "Twilight 2000" MeWe group recently includes the older troop positions at the time of Escape from Kalisz in mid July 2000 - useful for a player group that decides to follow the railways earlier in the campaign...
I'd note it's not the complete annotated map (to be posted at a later date), just the 40km or so (2 periods of travel on foot, ie. one day's march) either side of the main east-west route from Warsaw.

The section roughly corresponds to the relevant topological Hexmap excerpt I've posted previously but without the hexes like the previous eastern half section (still working on the hex-grid overlay, for some reason it's trickier than I thought and involves "alpha" layers):

Corresponding Lodz to Frankfurt Hexmap detail
(excerpt from Jed McClure's Hexmaps)

Looking at the two maps together I draw the following conclusions:
  • There's a fairly clear run directly west to Poznan without major built up of forces
  • The southern loop through the Kalisz area has several major cantonments
  • The troops in and around need to be negotiated somehow
  • Both the northern and southern routes from Poznan have forces that may interdict the line
  • Once in Frankfurt, the group is relatively safe in "allied" NATO territory

The major obstacle regardless of the group's route seems to be at the complex junction at Poznan, where there is not only a concentration of Soviet troops (the remnants of several divisions in the ruins and nearby cantonments to the north of the line) but also a major river to cross (the Warta as it heads north before turning westwards to the Oder at Oborniki), and the maze within the rubble of the ruins.


Poznan seems to be fairly interesting looking at the corresponding view on Wikimapia in terms of a group travelling along the railroads - there's the Warta with several bridges, at least two airports, a large "landscape park" to the northeast and what looks like a military training ground directly to the north of the city - certainly worth detailing more, perhaps adjusting some of the rules from Ruins of Warsaw or later supplements... 


The Missing Eastern Section near Warsaw

"Ah, but what about that stretch from Warsaw off the first map", I hear you ask @Wayne's Books...
OK, so I actually developed this map below from Wikimapia solely in response to the journey of Wayne's player group finding the train in the western outskirts of Warsaw detailed over at his play report blog - my understanding is that they're planning on heading south towards Lodz and then Pitorkow maybe because of prior favourable interactions with the forces further south, which is an interesting choice given this leads straight into the encampments of the Soviet 20th Tank Division (incorporating the shattered remains of the Soviet 4th Guards Tank Army)...


It shows some interesting features for a rail travelling group, including:
  • A whole major river, the Bzura River that needs to be crossed at the bridge at Lowice
  • Multiple small tributaries along the rail line from Warsaw to Skierniewice 
  • Another major railway line south to Radom
  • A small secondary line to Old Pilica Airport

The major issue I can foresee is potential time lost repairing small rail bridges over tributary rivers - well within the means of a group carrying extra lumbar and steel tracks, but each repair would chew up a fair bit of time... time that may be needed to keep ahead of any pursuing forces - perhaps Baron Czarny's men from Warsaw tasked with recapturing a stolen WW2 armoured train even... 

WW2 era PzTrWg16 German Armoured Train from Warsaw Railway Museum

There's not a direct major line to Lodz (the Lowice-Zgierz line is shaded as a "secondary" line) but scrolling just to the south, the line from Skierniewice extends to a major junction at Koluszki, a small town to the east of Lodz connecting to it's major station in the eastern suburbs and some other areas of interest:
  • A WW2 era tank warehouse complex off the connecting line from Koluskzi to Lodz
  • A mass of rails to the SE of Koluszki, suggesting a rolling stock military storage yard
  • A cluster of rail lines suggesting another supply yard in the northwest suburbs of Lodz
  • The continuation of the line heading toward Piotrkow (home of the124th MRD and 12th GTD)
  • The town of Zgierz also seems to have a major rail yard in its southern area


The Koluszki junction and the old tank warehouse seem like important sites to control, so I'd imagine the nearby Soviet tank division remnants would have troops guarding both. It's possible the rolling stock railyard to the east has not yet been discovered or looted by the Soviet tankers due to perceived lack of value but the locals would certainly know about the area and could be persuaded to guide well paying Americans. 

Nevertheless, I'd see the east-west connecting line patrolled by the local troops, perhaps even with converted so-called "hyrail" soft-skinned vehicles such as older Soviet armoured cars, the BTR-40 ZhD (a rail converted variant of the precursor to the BTR-60 and subsequent models)the older BA-64G, a WW2 era vehicle converted to run on rails (see T2k v2 Soviet Combat Vehicle Handbook 2004 for details of this latter retired vehicle) or even an armoured rail car or two... 

BTR-40 ZhD with rail wheels in the retracted position
BA-64 without rail-wheel conversion