Tuesday, December 4, 2018

Twilight: 2000 v2.2 PreGen "The Heavy"


“I like big guns, and I cannot lie…”, with apologies to Sir Mix-a-Lot circa 1991. Think Mac Eliot from the Predator film, or even the HWG from TF2, but think him with an Irish accent... just because.

Spec 4. Desmond "Deacon" James, 30 year old Male American

Attributes


STR 10 CON 4 AGL 8 EDU 4 CHA 4 INT 4
Age: 33 Weight: 88 kg Load: 42 kg Rads: 12


Combat


Init: 3 Melee: 5 Throw: 40 m
Head: 8 Chest: 42 Abdo: 28
R Arm: 28 L Arm: 28 R Leg: 28 L Leg: 28


Skills


STR Armed Martial Arts 0 / 10
STR Autogun 6 / 16 (Elite)
STR Grenade Launcher 1 / 11 (Experienced)
STR Heavy Gun 2 / 12 (Experienced)
STR Mechanic 1 / 11 (Experienced)
STR Small Arms: Rifle 4 / 14 (Experienced)
STR Thrown Weapon 1 / 11 (Experienced)
STR Unarmed Martial Arts 5 / 15 (Experienced)

CON Climbing 2 / 6
CON Small Watercraft 2 / 6
CON Swimming 3 / 7

AGL Ground Vehicle: Tracked 2 / 10
AGL Ground Vehicle: Wheeled 1 / 9
AGL Gunsmith 4 / 12 (Experienced)
AGL Machinist 3 / 11 (Experienced)
AGL Tac Missile 0 / 8

CHA English 10 / 14 (Experienced)

INT Survival 2 / 6

EDU Electronics 1 / 5
EDU Metallurgy 1 / 5

Equipment


Allowance: $8600
Gold Pieces: $1000

Basic Load (US): US army fatigues, pack, shelter half, gas mask, combat webbing (ALICE); sleeping bag, flashlight, personal medical kit, thermal US army fatigues.

Armor: Kevlar Helmet & Kevlar (Ballistic Nylon) Vest

Weapons: 

M60 Machinegun with included bipod / NLT 
  • 6 x belted 100 7.62N rounds, 180 loose 7.62N rounds
Bayonet

6 frag grenades
2 smoke grenades

Cache

NATO Medium Tripod.


Design Notes


Concept: a big guy that is really good with big guns and his body. Pretty simple really.

Role: this character is a heavy grunt / human tank, able of withstanding a high amount of punishment and deal out a great deal of damage in return, accessing various heavy and vehicle mounted weapons (such as a M214 6-Pac gatling), tank guns, or even just his body. A secondary role is as a gunsmith, although can be a backup driver or operate small boats effectively.

Variants: 

  • Anti-tank specialist: a supportive fire variant created by switching Armor Terms for Infantry. Drop Heavy Gun 2 and replace Autogun 6 with Autogun 3, Forward Observer 1 and Grenade Launcher 3. Increase to Small Arms 6. Replace the M60 with standard M16 (or M177 carbine) and underslung M203 and a selection of M72 LAWs / M136 (AT4)s or a M3 MAAWS / Carl Gustav recoilless rifle.
  • TOW specialist: a less versatile variant able to use Tac missiles might be a specialist option by trading Armor Terms for Infantry but at the loss of overall effectiveness, given the rarity of these weapons in the post Twilight War setting. Drop Heavy Gun 2 and replace Autogun 6 with Autogun 2, Forward Observer 1 and Tac missile 2. Increase Grenade Launcher to 2 and increase Small Arms to 6. Replace the M60 with a M177 carbine and several TOW2 missiles (the launcher usually being part of a starting vehicle such as a Bradley or variant Hum-Vee) or more likely a cheaper Tankbreaker and several missiles.

“B-Troop” Variant basically the same character mechanically as one of the options above but the option of switching his background to West German or Austrian. This necessitates only flipping his main language and dropping the US default skills of Armed Martial Arts 0 and Tac Missile 0, and I'd suggest Electronics and Metallurgy should be dropped to allow for English 2. His weapon then shifts to a MG3 machinegun.

Design Calculations


Method: 32 point allocation; Init roll 6/2 = 3 (reserve), Rad roll 2; active reservist grants Autogun +1

Background: Survival, Small Watercraft, Unarmed Martial Arts x2
3 Term(s): Technical College, Armor, Factory Worker
Secondary Activities: STR +2, Climbing, Swimming
War Term: Armor (reservist x2 skills)
Promotions: none

Contacts: 1 specialist (Gunsmith), 2 military, 1 business

Equipment: consider upgrade M60 to MAG. Add a LAW or two perhaps and some rifle grenades.

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