Tuesday, January 8, 2019

Twilight: 2000 v2.2 PreGen "The Major"

Think a female version of Tom Hanks in "Saving Private Ryan".

"The Major" Lt. Col Johnette Miller, 45-year-old infantry tactician

Attributes


STR 7 CON 5 AGL 3 EDU 6 CHA 8 INT 8
Age 45; Weight: 81kg Load: 36 kg Rads: 40

Combat


Init: 5 Melee: 1 Throw: 28 m
Head: 10 Chest: 36 Abdo: 24
R Arm: 24 L Arm: 24 R Leg: 24 L Leg: 24


Skills


STR Armed Martial Arts 0 / 7
STR Autogun 0 / 7
STR Grenade Launcher 2 / 9
STR Small Arms: Rifle 5 / 12 (Experienced)
STR Thrown Weapon 1 / 8
STR Unarmed Martial Arts 1 / 8

CON Swimming 1 / 6

AGL Ground Vehicle: Wheeled 3 / 6
AGL Tac Missile 0 / 3

CHA English 10 / 18 (Elite+)
CHA Instruction 2 / 10
CHA Language: Russian 4 / 12 (Experienced)
CHA Leadership 7 / 15 (Elite)
CHA Persuasion 7 / 15 (Elite)

INT Forward Observer 4 / 12 (Experienced)
INT Observation 2 / 10
INT Navigation 4 / 12 (Experienced)
INT Survival 2 / 10


Equipment

Allowance: $50,000 unspent
Gold Pieces: $5000 max in cache

Basic Load (US): US army fatigues, pack, shelter half, gas mask, combat webbing (ALICE); sleeping bag, flashlight, personal medical kit, thermal US army fatigues.

Armor: Kevlar helmet & Kevlar vest

Weapon: M16A2 assault rifle
  • 6 x 5.56N 30-round magazines, 180 loose 5.56N rounds

Bayonet

6 frag grenades
2 smoke grenades

Cache

Extra equipment that cannot be reasonably carried or stowed in a vehicle.

Design Notes


Concept: dedicated commander, tactician and group "face", studied philosophy before enlisting.

Role: this build focuses on INT and CHR based "soft skills", providing "Elite" level Assets for Leadership and Persuasion with some facility with speaking Russian, while having secondary capabilities as a forward observer and navigator that are part of the officer role. There's some capacity to act as an instructor, secondary point observer and hunter mixed in with reasonable combat skills, including "Experienced" level Asset using mounted grenade launchers.

Variants:
  • TOW Gunner: rather than Grenade Launcher 2, swap to Tac Missile 2. This may be useful in an early game if the group has a supply of missiles, but scarcity becomes an issue and grenade launchers and their ammunition are in more plentiful supply.

“B-Troop” Variant: technically this character would outrank Captain Molly Warren if part of a US force, so shift to French, UK or another allied nationality with minimal change except for changing the default languages and personal weapon. Lose the basic US skills (Armed Martial Arts 0 and Tac Missile 0) and consider shifting Russian to Polish if German or Austrian origin.

Design Calculations


Method: 36 points rolled; Init roll 5, Rads roll 4; 1 x age loss of AGL

Background: Ground Vehicle: Wheeled, Language: Russian x2, Survival
6 Term(s):  Undergraduate, Military Academy, Infantry (Officer) x4
Secondary Activities: Observation x2, Small Arms x2, STR+1, CON+1
War Term: 1x Infantry (Officer, x2 skills)
Promotions: 3 (Leadership x3)
Aging rolls: 1 failed Agility (4 to 3)

Contacts: 1x academic, 12 military (5 foreign)

Equipment: given the relatively huge amount of equipment allowance granted by officer status and 5 military terms, this character can essentially purchase their own "command" HumVee ($10,000 if Wear 2, $5000 if Wear 4 or even less if in worse condition) to complement the group's core starting vehicle. I'd suggest it be armed with not just a heavy MG but preferably a Mk19 grenade launcher accessed by a ring mount from the commander's seat as required.

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