Showing posts with label railroads. Show all posts
Showing posts with label railroads. Show all posts

Tuesday, February 19, 2019

Train of Thought (More Twilight: 2000 Railroad Notes)

In light of my interest in railroad adventures, I've been working on a consolidated "lie of the land" map along the most likely rail routes from Central Poland to the relative safety of "the German Border" at Frankfurt - the first map contains potential *spoilers* for material in the T2k v1.0 module "Going Home" and I discuss some ideas on the optional routes and encounters below, based on the canonical descriptions but also ideas drawn from more modern resources such as Wikimapia.


The above map is an annotated excerpt from the "Major Railroads - Poland" map from Going Home covering the most likely routes from the default start of the Korzub near Konin westwards - the troop positions have shifted by Autumn (late October) compared to their deployment at the time of the starter adventure Escape from Kalisz set in mid July and settled into relatively fixed cantonments.
Note: the combined maps image I posted to the "Twilight 2000" MeWe group recently includes the older troop positions at the time of Escape from Kalisz in mid July 2000 - useful for a player group that decides to follow the railways earlier in the campaign...
I'd note it's not the complete annotated map (to be posted at a later date), just the 40km or so (2 periods of travel on foot, ie. one day's march) either side of the main east-west route from Warsaw.

The section roughly corresponds to the relevant topological Hexmap excerpt I've posted previously but without the hexes like the previous eastern half section (still working on the hex-grid overlay, for some reason it's trickier than I thought and involves "alpha" layers):

Corresponding Lodz to Frankfurt Hexmap detail
(excerpt from Jed McClure's Hexmaps)

Looking at the two maps together I draw the following conclusions:
  • There's a fairly clear run directly west to Poznan without major built up of forces
  • The southern loop through the Kalisz area has several major cantonments
  • The troops in and around need to be negotiated somehow
  • Both the northern and southern routes from Poznan have forces that may interdict the line
  • Once in Frankfurt, the group is relatively safe in "allied" NATO territory

The major obstacle regardless of the group's route seems to be at the complex junction at Poznan, where there is not only a concentration of Soviet troops (the remnants of several divisions in the ruins and nearby cantonments to the north of the line) but also a major river to cross (the Warta as it heads north before turning westwards to the Oder at Oborniki), and the maze within the rubble of the ruins.


Poznan seems to be fairly interesting looking at the corresponding view on Wikimapia in terms of a group travelling along the railroads - there's the Warta with several bridges, at least two airports, a large "landscape park" to the northeast and what looks like a military training ground directly to the north of the city - certainly worth detailing more, perhaps adjusting some of the rules from Ruins of Warsaw or later supplements... 


The Missing Eastern Section near Warsaw

"Ah, but what about that stretch from Warsaw off the first map", I hear you ask @Wayne's Books...
OK, so I actually developed this map below from Wikimapia solely in response to the journey of Wayne's player group finding the train in the western outskirts of Warsaw detailed over at his play report blog - my understanding is that they're planning on heading south towards Lodz and then Pitorkow maybe because of prior favourable interactions with the forces further south, which is an interesting choice given this leads straight into the encampments of the Soviet 20th Tank Division (incorporating the shattered remains of the Soviet 4th Guards Tank Army)...


It shows some interesting features for a rail travelling group, including:
  • A whole major river, the Bzura River that needs to be crossed at the bridge at Lowice
  • Multiple small tributaries along the rail line from Warsaw to Skierniewice 
  • Another major railway line south to Radom
  • A small secondary line to Old Pilica Airport

The major issue I can foresee is potential time lost repairing small rail bridges over tributary rivers - well within the means of a group carrying extra lumbar and steel tracks, but each repair would chew up a fair bit of time... time that may be needed to keep ahead of any pursuing forces - perhaps Baron Czarny's men from Warsaw tasked with recapturing a stolen WW2 armoured train even... 

WW2 era PzTrWg16 German Armoured Train from Warsaw Railway Museum

There's not a direct major line to Lodz (the Lowice-Zgierz line is shaded as a "secondary" line) but scrolling just to the south, the line from Skierniewice extends to a major junction at Koluszki, a small town to the east of Lodz connecting to it's major station in the eastern suburbs and some other areas of interest:
  • A WW2 era tank warehouse complex off the connecting line from Koluskzi to Lodz
  • A mass of rails to the SE of Koluszki, suggesting a rolling stock military storage yard
  • A cluster of rail lines suggesting another supply yard in the northwest suburbs of Lodz
  • The continuation of the line heading toward Piotrkow (home of the124th MRD and 12th GTD)
  • The town of Zgierz also seems to have a major rail yard in its southern area


The Koluszki junction and the old tank warehouse seem like important sites to control, so I'd imagine the nearby Soviet tank division remnants would have troops guarding both. It's possible the rolling stock railyard to the east has not yet been discovered or looted by the Soviet tankers due to perceived lack of value but the locals would certainly know about the area and could be persuaded to guide well paying Americans. 

Nevertheless, I'd see the east-west connecting line patrolled by the local troops, perhaps even with converted so-called "hyrail" soft-skinned vehicles such as older Soviet armoured cars, the BTR-40 ZhD (a rail converted variant of the precursor to the BTR-60 and subsequent models)the older BA-64G, a WW2 era vehicle converted to run on rails (see T2k v2 Soviet Combat Vehicle Handbook 2004 for details of this latter retired vehicle) or even an armoured rail car or two... 

BTR-40 ZhD with rail wheels in the retracted position
BA-64 without rail-wheel conversion


Saturday, February 9, 2019

The Lower Vistula: Plock to Torun (Twilight: 2000 Further Riverine Adventures)

This is one of a possible series of posts detailing a gazetteer of a section of the "Lower Vistula", the stretch of the river *beyond* Warsaw to its mouth at the gulf near Gdansk. I've detailed the second section stretching from beyond Plock to before Torun because it's simpler than the first 100km or so from Praga in Warsaw and I found it interesting as a test of concept.

It's also the section directly north of the "Escape from Kalisz" map - reachable by a group using my "Amphibious Start" suggestion or for the remnants of the US 5th Division's 3-11 Battalion aka "the Ghosts of Kutno" (See below). Initial Soviet presence is low, making it a viable area to explore for a starting party although an inevitable showdown with the 96th Cavalry Division based in Torun is foreshadowed...

A typical stretch of the Lower Vistula

Section 2: Plock to Torun


Distance: 100 km
Channel depth: 4m or deeper
River width: up to 2 km between Plock and Włocławek, otherwise 1 km
Towns and landmarks: Gostynin, Gostynin-Włocławek Landscape Park, Włocławek Reservoir, Dobrzyn nad Wisla, Włocławek, Kowal, Lipno, Bobrowniki, Chiechocenek, Radziejow, Sluzewo, Chelmza.


Hexmap Detail of 2nd Lower Vistula Section - Plock to Torun
(derived from Jed McClure's Polish Sandbox Hexmaps)

Description: the upper part of this section of the river consists of the large 2km wide and 58km long Wloclawek Reservoir (Polish: Jezioro Wloclawskie) in the east behind the dam and serviceable lock at Wloclawec bordered on the south by the relative refuge of the Gostynin-Włocławek Landscape Park (see below). Ice build up and ice floes in the reservoir section can be a significant problem in the Winter months, although the last few years since the outbreak of war have not presented major difficulties yet.

The further stretch of river below the barrage until Torun conforms to the usual meandering and sandbank prone nature of the majority of the Vistula, but is mostly navigable by larger river ships than the upper reaches beyond Warsaw. Both the reservoir and the landscape park provide the villagers on the southern bank with relative safety from the troops moving through the area, as their large areas make it difficult for troops to harass the civilians who use their river-borne craft or the forested terrain to retreat to.

The wide reservoir between Plock and Wloclawek is relatively peaceful and picturesque, with a notable absence of regular troops or marauders other than the occasional lost river pirate boat from the remnants of the Korsarz of Warsaw (see PotV, pages 33-34). By contrast, the active forces further downstream are the patrols and convoys of the Soviet 96th Cavalry Division stretched along the road south of the river between the ruins of Wloclawec and their base in Torun (shared with the Soviet 22nd Cavalry Army HQ) and to the east along the railroad as far as Lipno. Forces south of the river will initially be on the lookout for remnants of the US 5th Infantry Division, but their interest will have fallen off as Winter approaches.

As Winter approaches, the small troop of 300 men from the Soviet 89th Cavalry Division based in Sompolno and the south stop following orders from Torun and begin to move eastwards to ultimately winter in the small town of Kowal. The nearby Soviet 43rd Cavalry Division remains with their attention to the north, based in and around their cantonment near the city of Grudziadz, controlling the two bridges over the Vistula in a face-off with the 2nd Polish Free Legion.

Encounter Tables


See later post for revised Encounter Tables...

Gostynin


This small town of about 200 inhabitants lies at the south of the landscape park on the road from Plock to Kutno and was bypassed by the recent fighting between elements of the US 5th Infantry Division and 1st Brigade and the Soviet 89th Cavalry Division. The wary villagers hunt through the woods nearby and have secreted several small caches of ammunition, supplies and food in preparation for the Winter and a retreat into the landscape park if harassed. If treated with civility they may assist American troops by showing them the paths and camping areas of the park.

Gostynin-Włocławek Landscape Park


Like other landscape parks, this area has relatively abundant wildlife including deer, wolves and particularly beavers around the multiple small lakes scattered through the area, allowing for reasonable fishing (and grenade fishing). Like the Kampinos Landscape Park to the east, the woods have overgrown and are now starting to reach up to the nearby towns and ruins. A small network of canals runs through the park, flowing into the narrow Zuzanka Canal that runs parallel to the Vistula for several kilometres, passing through Włocławek and opening into the main river at Port Letni. Encounter checks here result in animals more often (replace one of the Group results with Animal instead), making the park an excellent location for supplementary hunting for food.

Wloclawek Reservoir


The largest man-made body of water in Poland, stretching over 40km and almost 2km wide, this artificial lake hosts a small northern branch of the Czolno Lud, the waterborne civilian community of the Vistula. The majority of the two dozen boats are sail powered, although small alcohol powered motor launches form a part of many family flotillas. Moored about 10km downstream of Plock in the centre of the stream is an artificial island consisting of six tow barges with wooden houses and moorings that the river folk use as both a trade hub and neutral zone for discussions. The central barge mounts a modified 82mm Vasilek mortar that has sufficient range to enable shore bombardment as a deterrent against shorebound enemies.

Dobryzn nad Wisla


This small village of several families (less than 20 people) has retreated from the main town to makeshift dwellings and small fields within the ruins of the medieval Dobryzn Order castle on a cliff overlooking the reservoir just west of the old boating club. The families operate two small sailboats for fishing and trade their excess grain and distilled fuel with their relatives in the northern ranging boats of the Czolno Lud (see above and PotV, p 34-35) and the riverside settlement of Nowy Wloclawec on the outskirts of the ruins of Włocławek further downstream.

Kutno


See Escape from Kalisz, p94 - the scene of the fighting that annihilated the US 3-11 Battalion, the town is mostly ruined, with a handful of embittered and insular survivors returning from the woods to the south where they had fled. It marks the central point of Poland and is not only a major road junction near the was to be future Autostrada A1, but also the junction for the main railway lines (Poznan-Warsaw, Lodz-Torun, and another line leading northeast to Plock) and major passenger and freight rail stations. The agroindustrial park to the east surrounding the military garrison even has it's own rail sidings in reasonable repair.

Krosniewice


See Escape from Kalisz, p93 - a half-dozen US 5th Division survivors (of the 1st Brigade's 3-11 Battalion) are being sheltered in the town by the villagers, who are sympathetic to the Americans and share no love for the Soviet 6th Cavalry Division's 2nd Battalion that passed through mopping up the US remnants.

Alternate Start: The Ghosts of Kutno 
Following the fighting in Kutno, the Soviet 96th CD wiped out most of the US 5th Infantry Division's 3-11 Battalion, leaving a few scattered survivors in the area ie. Hexes 6913, 7013 & 7014 (Krosniewice and woods to the south respectively) and Hex 7113 (woods south of Kutno itself). Although likely starting without horses or heavy vehicles (either destroyed in the fighting or potentially captured and cached without fuel by the Soviets), this scenario provides a potential "alternate start" to the default EfK start (Hexes 6818 or 6618). Finding and then recovering the 3-11 battalion's last surviving vehicles (usual starting options or even a worn M2A2 Bradley needing significant repairs) may make an interesting kick-off, allowing the group to strike north off-road to an initial refuge in the landscape park by nightfall or else drive directly east about 130km along the secondary roads and reach Warsaw in a day - if they can scrounge enough parts and fuel from the less than friendly villagers... 

The Ruins of Włocławek


The Bridge over the Vistula at Wloclawec

This old Pomeranian city has lain abandoned and in ruins since the early days of the war, little more than a mass of rubble stretching along the southern bank of the Vistula. The truss road bridge across to the northern suburb of Suszyce, the 620m long Edward Smigly-Rydz Bridge, remains intact and provides reasonable clearance for most river-going vessels.

For encounters in the Wloclawec ruins, use the "Moving Through the Ruins" rules from Ruins of Warsaw, pages 9-10, with any Troops representing cavalrymen of the Soviet 96th, and any Marauders being deserters from the same unit. Civilians will be scroungers from the riverside settlement of Nowy Włocławek (see below).

The impressive upstream dam and barrage across the Vistula with its still serviceable lock were completed in 1970. During the initial exchanges when the city was devastated, the hydroelectric plant was targeted specifically and lies with the road broken and the river cascading through the resulting rubble. There is a troop of 15 cavalrymen from the Soviet 96th Cavalry Division guarding the southern end of the bridge, assessing it for whether it can be readily repaired by the division's engineers currently stationed in Torun.

Unlocking the Lock 
Currently the lock is set to the lower level, making passage downstream from Plock impossible without restoring it to working order. The northernmost 26.7 mW hydroelectric turbine may be salvageable with the correct parts (Rare, likely only available in Krakow or similar) and several days of repair requiring multiple skills (FOR Construction, Electronics and Mechanics checks, 2 days spent on each). The lock itself just needs minor mechanical repairs (Mechanic: DIFF, 2 periods) and to be hooked up to at least a 100 kW generator or the turbine to restore it to operational status, allowing large vessels to pass through. 
The Włocławek Dam, Barrage & Hydroelectric Plant
(original image adjusted to sepia tone)

Nowy Włocławek is the riverine settlement of survivors near the former suburb of Rybnica that has been established by the survivors of the main city and some of the local militia. Nestled in the ruins of the industrial park to the east of the main city, the survivors have reclaimed fields amidst the rubble in relative safety, surrounded by a dense belt of twisted metal and concrete that acts as a barricade. Scrounging parties from the settlement venture into the western ruins frequently, even as far as the ANWIL industrial park.

The formerly exclusive southern suburb of Michelin & Mielcin nestled in the woods is now one of the main staging areas of the rear echelon of Soviet 96th Cavalry Division (1400 men) including a small corps of engineers, stretched out in various convoys along the Torun to Wloclawek road to the west of the ruins. A small detachment of former airmen drafted as infantry when their planes were downed due to fuel shortage is refurbishing the nearby Krusyn-Wloclawek airfield and its Aeroclub facilities with a view to adding the recon capabilities of the half-dozen pre-War microlights cached in the hangars there (see Airlords of the Ozarks, pages 24-27 for details on these aircraft).

The pre-War ANWIL industrial park to the northwest has been similarly bombed and shelled into uninhabited ruins, although the rail lines leading from Torun that pass through to the south remain serviceable for the most part and are beginning to see usage by the mostly horse-drawn rail convoys of the 96th.

Kowal


Initially unoccupied in Autumn, by Winter this becomes the camp for the remnant Soviet 89th Cavalry Division that has withdrawn from the area they occupied around Konin, Kolo, Turek and their HQ at Sompolno after the defeat of the US 5th Infantry Division on 20th July. The Americans passed through this town briefly on their offensive but caused little hardship compared to Colonel Mikhaylov's 300 Soviet cavalry and their mounts demanding daily food - the villagers are resigned to waiting out the winter and hope to see the cavalry troop continue their journey eastwards in the spring.



Lipno


Straddling the railway line from Torun to Warsaw, this town of several hundred inhabitants helps provide food for the 96th Cavalry Division based in Torun. The locals have successfully converted the local Miejski Park to fertile fields and have managed to produce excess food to trade. A small detachment of a dozen cavalry troopers from the 96th with a rail-mounted BRDM-4 guard the railway station from which they ship grain to the divisional HQ a day's journey to the northwest, the rail carts pulled by an old BRDM-1 scout car also converted with rail wheels.


Bobrowniki


This small village on the northern bank with ruins of a Teutonic castle near the shore now lies abandoned. Two disused power lines cross from 100m tall pylons on either side of the river, the first set several hundred metres to the south of the village.  Although not electrified, some of the lines from the northeastern pylon have broken at the southern end and drape across the foreshore and into the river creating a potential obstacle for propellor craft.

Who Watches the Watchers? 
The Soviet 96th Cavalry Division has established an observation post near the top of the Bobrowniki tower, allowing the three observers with telescopic equipment stationed here to see almost 30km away to the horizon on a clear day with appropriate equipment - this effectively covers Hexes 6810, 6811 and 6910 ie the whole stretch of river from Wloclawec to Torun and it's suburbs and as far as the town of Lipno and the connecting railroad to the northeast and north. Specific details may be difficulty to make out but troop movements are easy enough to discern. The team have an advanced radio patched into an array at the top of the pylon that reaches to the HQ at Torun and the staging area in the wooded suburb of Michelin to the south of Wloclawec. The observation platform is unarmoured and reached by a single ladder, but does have a PK machinegun mounted on the corner furthest from the river to cover approaches to the post.

Radziejow


Now a small town of fewer than 100 civilians on the crossroads of the road from Sompolno to Torun and Wloclawec to Inowroclaw, the town's old hospital acts as the town centre and is still partly functioning through the use of a small generator, although the village is very low on necessary medical supplies due to "donations" to the passing military forces. The nearby Głuszyńskie Lake normally provides excellent fishing, although grenade fishing by the Soviet 89th Cavalry Division on their way south from Torun to the Kalisz area has depleted the local stocks much to the annoyance of the locals.


Ciechocenek


Mostly known through the ages for its curative salt springs, this town of about a hundred villagers now assists with food supply for the nearby Soviet cavalry forces in Torun, its parks converted into fields to supply the troops via horse-drawn rail convoys. In the easternmost Sosnowy Park, a field hospital for the cavalry division has been set up, flanked by the town's old hospitals with only a few MPs stationed as security.

Sluzewo


This hamlet of only 3 families about a day's return travel on foot from Torun lies just a short distance southwest of the Aleksandrów Kujawski Railway station and the rail cart convoys of the 96th Cavalry Division. Outside the town limits, stretching for about 20km towards Torun is the old artillery training ground, seeded with many unexploded shells (see page 10 of Ruins of Warsaw for suggested rules for unexploded ordnance) and old wrecked hulls once used for targeting practice.

The locals know the dangerous area very well and have several caches hidden amidst the dangerous area. One of the men can lead those willing to pay a price along the hidden path through the fields to the cellars beneath the old Torun Fortress.

Chelmza


The Soviet 43rd Cavalry Division has it's rear echelon in this small town on the shore of Lake Chełmżyńskie. With less than two hundred villagers, the town produces enough food to be self-sufficient, although the quartering of the rear echelon troops has put a strain on their stores. Rail carts drawn by horses connect the supply dumps with the force at Grudziadz to the north.


Note: details of the Soviet-occupied city of Torun will be presented in a separate section.



Monday, January 28, 2019

I've Been Working on (Maps of) the Railroad (Initial Thoughts on Train travel in Twilight: 2000)

Aside from the river travel options in "Pirates of the Vistula", the possibility of overland rail travel by converted steam engine as presented in "Going Home" has always interested me and makes for a unique closing chapter to the default starting campaign for T2k v1.0. I have various thoughts on this option, but first I'd like to begin with looking at the initial Kalisz area and piece together some of the thoughts that strike me when I look at the disconnected maps presented in the various supplements.

Note: the maps contain some *SPOILERS* for the module...

Sunday, October 14, 2018

Riverine Adventures

The southern reaches of the River Stir perhaps?
"A river is a source of conflict because it will not bend its course for anyone. If the river is in your way, you cannot appeal to its mercy, its kindness, or its desires. And if you plunge yourself into it, the river does not care who you are. It will sweep you away. Or drown you. A river is actually a manifestation of the force of nature, which cannot be controlled or dominated, lacks sympathy or care, and kills those who do not respect it without guilt or shame". - the Angry DM
Sure, I've quoted this out of context (see the link for the whole article), but I think it captures some of the elements about rivers that I find intriguing as a potential adventure setting. I've liked the concept of a river-borne adventure, ever since I stumbled across the 1st edition Twilight 2000 module Pirates of the Vistula, even if river adventures are in many ways a "railroad", if not the *original* wilderness railroad analogue in the pre-industrial sense!

And maybe there's something in that, in terms of just how explicit an RPG railroad a river can be?

Overtly and *physically* a river manifests restriction of choice without needing to invoke often poorly contrived or unfair boundaries - it clearly indicates the story or the adventure is being channelled openly and honestly. And maybe that's an important distinction because it seems a lot of the negative pushback against RPG railroads is their element of subterfuge or heavy-handed way of enforcing the lack of choice and denial of player agency.

Yet a river-as-railroad does present several choices (albeit as a form of "choker", see below):

  • Move upriver or downriver, with or against the current.
  • Stay in the channel or explore one of the banks, left or right. 
  • Travel at night or day, take up a mooring.

All these are still choices and can even be the basis of a hexcrawl I suppose, but they're (mostly) binary choices and perhaps, like the implications of the famous "the jam jar experiment", less choice may be better in this age of overwhelming choice and call for sandbox style play?

So maybe "railroads" aren't all bad?
"Paths, be they roads or rails, are a form of creative restraint, too. Without barriers or limitations to focus play, a game is hardly about anything." - Will Hindmarsh
Will outlines further concepts further in this 2014 article, where he comments on "Rails through the Wilderness", "Roller-Coasters", "Rail Cars", "Railway Stations", and "Railway Networks" - distinct elements that provide a mixture of restriction and choice.

All these elements I think are well represented in arguably the most famous riverborne RPG adventure, the classic "Death on the Reik", the second part of the original WFRP The Enemy Within Campaign. The salvaged river barge is in effect the "rail car", the various towns and cities the "railway stations" and the multiple channels of the Reik form the equivalent of the "railway network".

Similarly, in Pirates of the Vistula, the river tug and the riverbank settlements provide similar elements, although the navigable network is much more limited, ultimately ending in the inevitable destination of Warsaw. In this module, the detail of the "rail car", the Wisla Krolowa, I think adds greatly to the appeal as the river tug becomes almost a valued character in itself.

The Wisla Krolowa ("Vistula Queen")
from Pirates of the Vistula
Addit: this all reminds me of an actual "railroad" adventure, the T2k "Going Home" in which the remnants of the default American unit in Europe use an old steam engine, the Korzub a.k.a. The Last Train to Clarksville, to travel to Bremerhaven. Somehow the Korzub, despite being a literal "rail car", doesn't quite capture my imagination like the riverboats, and the use of an actual railway in the post-apocalyptic context seems to break verisimilitude for me, as I'd consider that a community or an opponent blocking the tracks would be an inevitable occurrence.

But more on Will's article and the defining "rail car" concept in a later post.

As another article notes:
"... maybe the story is just worth going on the railroad for. Players may not object to railroading if the story's good enough to excuse the lack of perceived freedom, or if the ride is fun enough." 
For all this talk of railroads, a good riverine story is something I want to develop regardless.

But maybe a river isn't a railroad at all.

Maybe it's a "Choker" as Zak S. would say instead - we'll have to see about that in a later post, eh?


Collected Riverine Resources & Modules


There's likely more, which I'll add over time, and I welcome suggestions...

The following RPG products provide useful material for a river-borne campaign:
  • Death on the Reik (WFRP 1e) - still the best example in many people's opinion!
    • River Life of the Empire booklet (WFRP 1e) - the essential resource 
    • The Enemy Within: a Companion (TEWAC) has a section for DotR
    • "Chapter II: Life & Death on the Reik" (WFRP Companion 2e)
    • The Cubicle 7 version of WFRP (4e) has a revision of TEW planned
    • My "River Life Encounter Generator" (Google Docs spreadsheet)
  • River into Darkness (PFRPG) - like Apocalypse Now, but now with Pathfinder!
  • Rivers of Blood (DUNGEON #89) - Slavic riverine adventures why not?
  • Dolm River (Labyrinth Lord) - somewhat silly if truth be told but hey, it's OSR...

The following threads and articles/posts are also of interest: